This might have been considered too gory for an otherwise bloodless RPG, and work was halted in the early stages of animation. This item was likely cut because Gryz has plenty of weapons for the early part of the game, and this one didn't offer anything substantial.Īs can be seen from this screenshot, the animation had bright red droplet-like sprites which are obviously unfinished. It is a two-handed axe with 36 attack power, 10 defense power, and has a listed Meseta value of 380. Nicknamed the 'Blood Axe' by fans, this nameless, description-less item can only be equipped by Gryz. This is used in places like Kuran, where teleporting outside is technically impossible with the way the game is structured. Escape: When this is toggled on, the Hinas spell and Escapipes transport the player to the current dungeon's entrance.If it is not zero, the game cannot be saved. Dungeon: This value is a reference number for the dungeon the player currently occupies.By default, ordinary passable tiles are 00 and impassable tiles are 08. These nine numbers tell the viewer what type of tiles are adjacent to the player, as well as what tile they are standing on at the moment. Status and On: During debugging, this would have been used to ensure collision and tile properties were set correctly.Under certain conditions the second value will read FFFF. Map: These two hex values reference two map regions: the first value is the current area and the second is area the player last exited.Position and Scroll: These six values display the player's current X/Y position and scroll information in hexadecimal.For example, opening the chest with the Eclipse Torch in it normally triggers a fight with one Specter but with the Block option enabled that fight will not occur until the Block option is toggled back off.Īll of the following values are display-only and cannot be manipulated via the debug menu. It also disables event checking so events triggered by walking on a tile or interacting with a tile will not be triggered. Block turns tile collision on or off, allowing the player to walk through anything but other sprites. Poison simply toggles on or off whether poisoned characters take damage while walking around. Toggling encounters on in an area where the game doesn't have formation data causes the game to crash when an encounter is triggered. In a few select areas, this value is locked and cannot be changed. The Enemy option toggles enemy encounters either on or off. Enemy, Poison, Block: These are toggled on and off by the A, B, and C buttons respectively.In Zosa, which requires the player maintain the default speed as part of a penguin walk, the game reverts to the 2 option, if this is changed. 4 is the fastest speed, and is used to make certain NPC sprites run faster than the player can follow. 1 is slower, and is used when characters need to walk slowly as part of events. They set the player's base movement speed, and take effect immediately. Speed: The three options here can be selected using Up and Down on the D-Pad.It can be closed at any time by pressing Start. The screen displayed in the screenshot to the right should open. To access debugging functions, press the Start button when outside of battle, then Confirm. They also interfere with Yes/No options and the space travel menu. While these codes are active, they set the cursor position for the party and system menus - rendering them effectively unusable until the codes are deactivated. PHANTASY STAR 4 SHADOW BLADE PROFor games that need the Game Genie code, use FFEC9F:06, and for Pro Action Replay (PAR) use the code FFEC9E:06. They cannot miss, but healing and revival techniques do not work on the androids Wren and Demi.The game's debug menu can be accessed with one of two codes, depending upon the system the game is playing on. Support techniques have beneficial effects and are used on allies. Their chance of hitting can be greatly increased or even reduced to zero, depending on the enemy's elemental sensitivity. Status infliction techniques have a random miss chance, depending on the target's strength or mental stat. Damage techniques cannot randomly miss or get critical hits, but may do increased damage, reduced damage, or the minimum of 1 damage, due to elemental sensitivity. Techniques expend the user's TP for various effects, such as damaging and weakening enemies, healing and strengthening allies, and teleporting the party to safety.ĭamage techniques deal damage that increases according to the user's mental stat, and decreases according to the target's mental defense stat. Techniques in Phantasy Star IV: The End of the Millennium are magic-like abilities usable by player characters other than Wren, Demi, and Seth.
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